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The first teaser-trailer Insurgency: Sandstorm after a kind of restart

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تاریخ انتشار : 7 مهر 1404تعداد بازدید : 0نویسنده : دسته بندی : blog-879
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Insurgency: Sandstorm grew out of a purely multiplayer shooter Insurgency. First studio New World Interactive I wanted to dilute the multiplayer mochilovo by the plot part, but then I realized that I could not cope. Therefore, in early January, the authors announced that they were cut off a single campaign from the game. What remains of Insurgency: Sandstorm, Demonstrated in a fresh teaser trailer.

Now Insurgency: Sandstorm again completely focused on the multiplayer. The developers are preparing battles 16 on 16 with an accent for realism, where artillery, helicopters, drones, air strikes and ground transport also go into business. Moreover, it is not necessary to butt with real people: multi -user fights will also be available in the form of a cooperative against bots.

According to the publisher Focus Home Interactive, The teaser trailer shows new opportunities, transport and weapons, as well as gameplay excerpts.

Insurgency: Sandstorm It will be released during 2018 on PC, PlayStation 4 and Xbox One.

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Insurgency: Sandstorm

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Yes, now everywhere where they kill a little more than half a thousand is already considered realism. Although, as for me, the balance in Insurgency is one of the best. On the one hand, everything is not as fast and epileptic as in the column, but on the other and not as boring as in the same RO2. RO2 of course, suitable, I will not argue, but sitting for 40 minutes in trenches with a rare shooting of opponents is also a kind of pleasure. Arma sins the same. InSurgency manages to be more attentive to the column at the same time, but also gives more dynamics than more hardcore jestans.

Also technology? Already more interesting. The truth in this regard will be a clear increase in cards, which personally, as for me, is not very. In the original inSurgency cards were excellent in terms of size.

Yes, yes. The most interesting in Insurgence is city battles. With an increase in cards and the appearance of a controlled technique, all this will slide closer to Project Reality/Squad.
Most of the equipment most likely implement in the form of fire support.

It seems to me that, when playing 16×16, the technique is superfluous. All the same, it’s not a battery. Otherwise it will really need to increase the cards for transport, and this will reduce the dynamics. Camping and standing will only grow from this. Let them make complete destruction and terraforming this will be a class and greatly diversify the gameplay.

There is not enough money for such a disgrace. Yes, and since Red Faction Guerillah there have been no complete terraforming in games, so here it is hardly worth waiting. Even Battlefield which seems to be with destructiveness, it is still not so wildly that does not fall over.
Yes, and complete destruction, it seems to me that it will not be much to the place. If, for example, the point is in some house that is shot well from all sides, then it will just just spread this house, or at least demolish the walls, and sit and campering all the approaching. Kaifa in such a gameplay dubious amount.

Well, what can you say. The past Insurgency is very good in both PVP and PVE mode. Sandstorm should be at least no worse.

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